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Since the first publication of The Mythical Man-Month in 1975, no software engineer's bookshelf has been complete without it. Many software engineers and computer ...
This is a very different book on the C language! In an easy, conversational style, Peter van der Linden, of Sun's compiler and OS ...
Contains complete explanations of all exercises in Kernighan & Ritchie 2/E. Ideal for use with K&R in any course on C.
You will be challenged to think about what's right about that codeEven bad code can function. But if code isn't clean, it can ...
If you want to use Scrum to develop innovative products and services that delight your customers, Essential Scrum is the complete, single-source reference you've ...
A comprehensive guide to distributed algorithms that emphasizes examples and exercises rather than mathematical argumentation.
This book offers students and researchers a guide to distributed ...
A friendly and accessible introduction to the most useful
algorithms
Computer algorithms are the basic recipes for programming.
Professional programmers need to know how to ...
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store ...
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit ...
Succeed with Scrum in Even the Largest, Most Complex Distributed Development Projects Forewords by Ken Schwaber, Scott Ambler, Roman Pichler, and Matthew Wang This is ...
Your hands-on guide to Visual Basic fundamentals
Expand your expertise-and teach yourself the fundamentals of Microsoft Visual Basic 2013. If you have previous programming experience ...
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based ...
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES ...