PublishedCrc Press, August 2017 |
ISBN9781498797443 |
FormatSoftcover, 528 pages |
Dimensions23.4cm × 15.6cm |
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production and deployment.
This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.
Key Features
Unity is the #1 game engine out there, and it's taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.
This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.
In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.
Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
Written by an author who both teaches game development and makes his own independent games.