PublishedO'Reilly & Assoc, June 2011 |
ISBN9781449393908 |
FormatSoftcover, 400 pages |
Dimensions23.3cm × 17.8cm × 3.3cm |
HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You'll learn how to build interactive multimedia applications with HTML5's Canvas, using this new element to draw, animate, compose images, and more.
You'll also learn the best way to use existing JavaScript libraries, as well as how to incorporate related aspects such as audio and video. Ideal for web developers and experienced Flash and Silverlight developers, HTML5 Canvas shows you how to build several interactive web games as a way to learn the topics presented. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming. Now is the time to join the HTML5 revolution, and this is the book to get you started.
Get an introduction to working with HTML 5 Canvas and JavaScript
Create an application to learn how to use HTML5 text and text animation
Use the Canvas drawing and animation API to build a progressive breakout-style game
Learn how to use the image API, and create an application using drag-and-drop
Create an advanced arcade game to learn about HTML5's
Delve into advanced topics, including additional APIs and libraries