PublishedFocal Press, March 2017 |
ISBN9781138908840 |
FormatSoftcover, 352 pages |
Dimensions22.9cm × 15.2cm |
Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design.
This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.
Key Features
This book will cover all the tools and current standards for creating graphics for games and other designs.
A personalized learning path is used for readers of varying levels of skill
Students will learn visually by seeing real-world examples brokend own into the steps and tools
Tools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.
Exercises are customized based on individual reader skill level
Video tutorials available on the companion website to further explore the principles
Instructor manual and test bank materials available for instructors