PublishedWiley & Sons, June 2012 |
ISBN9781118024331 |
FormatBook & Dvd, 384 pages |
Dimensions25.2cm × 20.1cm × 2cm |
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems.
Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
Guides you through artistic concepts to visualize your creature
Walks you through the process of conceptualizing a creature in ZBrush
Details techniques for using Photoshop to refine your design
Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.